1/ Archetype
What were you once in this darkened place, and from what seeds will you grow?
Human Hunter
Your were raised in a small village in a poor keeptown, you spent your days hunting foraging and tending to your fields

Your were raised in a small village in a poor keeptown, you spent your days hunting foraging and tending to your fields
Human Warrior
Raised in the blood of battle you had once protected the lands of your lord from the violent beasts the prowl the land. Your fearlessness in battle and destruction of corrupted beasts has made you an ally of the hawks with whom you can speak.

Raised in the blood of battle you had once protected the lands of your lord from the violent beasts the prowl the land. Your fearlessness in battle and destruction of corrupted beasts has made you an ally of the hawks with whom you can speak.
-50
Human Druid
A child of the forest, you are free and easy in even the most dangerous of woods, knowing it's every secret path, and every useful fruit.

A child of the forest, you are free and easy in even the most dangerous of woods, knowing it's every secret path, and every useful fruit.
-50
Human Wanderer
Unable to withstand the pull of your feet you let them lead you. You are rarely interested in plannign ahead but merely rely on you wit and intelligence to get you through each day.

Unable to withstand the pull of your feet you let them lead you. You are rarely interested in plannign ahead but merely rely on you wit and intelligence to get you through each day.
Dwarf Scout
One of the few dwarves who is comfortable outdoors. Your life of exploration and has made you cunning and wise to the dangers of the forest, few can catch such a swift and cap[able woodsman as yourself.

One of the few dwarves who is comfortable outdoors. Your life of exploration and has made you cunning and wise to the dangers of the forest, few can catch such a swift and cap[able woodsman as yourself.
-50
Dwarf Guardian
Dwarf guardians play the vital role of protecting the rare resource that is the Dwarf Queens. Few in number and slow to come to term, a dwarf birth is a great celebration, and nothing is more closely guarded than the powerful and important dwarf queens, they who decide shall bring in the next generation.

Dwarf guardians play the vital role of protecting the rare resource that is the Dwarf Queens. Few in number and slow to come to term, a dwarf birth is a great celebration, and nothing is more closely guarded than the powerful and important dwarf queens, they who decide shall bring in the next generation.
-100
Dwarf Priest
You live to press the true word of Gorruk the savior, lord of protect against dark forces. undaunted by horror and beloved by all those who follow the word, you are a light in the dark, and the great bulwark against which horror will crash.

You live to press the true word of Gorruk the savior, lord of protect against dark forces. undaunted by horror and beloved by all those who follow the word, you are a light in the dark, and the great bulwark against which horror will crash.
4/ Nemesis
Deep in the dark wood a dark power is growing, it thirsts for something, something it hopes to gain from the people of this world.
Erred-Mhuur
Erred-Mhuur hungers for the flesh of sentient beasts, it burns with anguish, only seeking to destroy that which it hates above all else. In it's anger it has reforged the beasts of the wood that have come under it's influence, dark & blood loving they move now as shadows branded in glowing red runes, hunting and preying on all they can.

Erred-Mhuur hungers for the flesh of sentient beasts, it burns with anguish, only seeking to destroy that which it hates above all else. In it's anger it has reforged the beasts of the wood that have come under it's influence, dark & blood loving they move now as shadows branded in glowing red runes, hunting and preying on all they can.
The Haruspex
The dark gods have been forgotten by those they helped make. To a god their is no greater disrespect, for this act they have sent the haruspex, whose mere prescence is to invite catastrophy. Disease, plagues, civil war all spread as he walks the land, he only walks and smiles as the land plunges into darkness. He is protected by four great heroes who served the will of the old gods, Albrith of the Axe, Eldrith of the Spear, Dantrith of the Blade & Ellena of the bow.

The dark gods have been forgotten by those they helped make. To a god their is no greater disrespect, for this act they have sent the haruspex, whose mere prescence is to invite catastrophy. Disease, plagues, civil war all spread as he walks the land, he only walks and smiles as the land plunges into darkness. He is protected by four great heroes who served the will of the old gods, Albrith of the Axe, Eldrith of the Spear, Dantrith of the Blade & Ellena of the bow.
The Sandman
The Sandman hunger for hope, and his dark scuttling slaves hunger for flesh. traversing the dreamscape he subverts and darkens dreams, sucking the hope from people in their slumber, turning them into tragic figures, lacking the energy and courage to take up arms against the scuttling feeding horde.

The Sandman hunger for hope, and his dark scuttling slaves hunger for flesh. traversing the dreamscape he subverts and darkens dreams, sucking the hope from people in their slumber, turning them into tragic figures, lacking the energy and courage to take up arms against the scuttling feeding horde.
Tribe of Trolls
Angry, violent & strong, the Troll tribe has expanded far beyond it's means and now seeks new lands to plunder. Incapable farmers, the plentiful and well mainted farms of human and dwarf alike offer a tempting reward. Tales are heard already of small farmsteads overrun by the brutal creatures.

Angry, violent & strong, the Troll tribe has expanded far beyond it's means and now seeks new lands to plunder. Incapable farmers, the plentiful and well mainted farms of human and dwarf alike offer a tempting reward. Tales are heard already of small farmsteads overrun by the brutal creatures.
The Lost Wildmen
Burned out the Allied council for their dark heretical practices, they have grown hungry for revenge, this hatred has allowed the dark rituals to penetrate thei minds further. Blood magic and necromancy, plus wild bloodlust has made them a terrible enemy, but their disorganisation has made them inneffective in pitched battle, now they move toward guerrilla action till their growing number will be too strong to hold back.

Burned out the Allied council for their dark heretical practices, they have grown hungry for revenge, this hatred has allowed the dark rituals to penetrate thei minds further. Blood magic and necromancy, plus wild bloodlust has made them a terrible enemy, but their disorganisation has made them inneffective in pitched battle, now they move toward guerrilla action till their growing number will be too strong to hold back.
6/ Allies
There are many who are willing and able to help you on your journey.
Max 4 choices
Brothers of the Axe
Your brothers in battle and blood, ready to lay down their life in battle alongside you. [Aefild] Calm but once angry his bloodrage is legendery, axe & shield [Orris] Drunken hunter, likes to toy with his prey, bow & spear [Soffick] Elegent and proud, insatiable cassanova, often difficult to find and more often causes you problems, dual blade, plate armor.

Your brothers in battle and blood, ready to lay down their life in battle alongside you. [Aefild] Calm but once angry his bloodrage is legendery, axe & shield [Orris] Drunken hunter, likes to toy with his prey, bow & spear [Soffick] Elegent and proud, insatiable cassanova, often difficult to find and more often causes you problems, dual blade, plate armor.
-100
Dwarven Mercenaries
Capable and strong, but not entirely fearless, nor particularly loyal. They are a hard drinking & fighting lot, but given direction they will throw themselves wildly into battle. Will abandon you if the coin runs out.

Capable and strong, but not entirely fearless, nor particularly loyal. They are a hard drinking & fighting lot, but given direction they will throw themselves wildly into battle. Will abandon you if the coin runs out.
-50
Greater Eagle
Feddith Karr of the greater eagles, most noble and prideful of the eagles. For an earlier heroic act he has pledged you a favour is in your debt, but his honor will be sullied if you call him in aid for reason other than a time of dire need.

Feddith Karr of the greater eagles, most noble and prideful of the eagles. For an earlier heroic act he has pledged you a favour is in your debt, but his honor will be sullied if you call him in aid for reason other than a time of dire need.
-100
Forest Rangers
Great & capable hunters, the rangers can guide and protect you their impressive bow skills even in the darkest & most perilous woods. [Redwald] A quiet mystery, always faithful, he speaks of little but the movement of beasts [Swefred] Loud and brash, always competitive and lively, but never drinks, quiet about it but very religious.

Great & capable hunters, the rangers can guide and protect you their impressive bow skills even in the darkest & most perilous woods. [Redwald] A quiet mystery, always faithful, he speaks of little but the movement of beasts [Swefred] Loud and brash, always competitive and lively, but never drinks, quiet about it but very religious.
-100
Wilderness Mage
Cudbert is a strange but powerful mage who has offered to take you under his wing, he has great power of natural forces and druidic summonings. He is however not entirely sane and has a tendency to charge ahead headless of danger.

Cudbert is a strange but powerful mage who has offered to take you under his wing, he has great power of natural forces and druidic summonings. He is however not entirely sane and has a tendency to charge ahead headless of danger.
-200